Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards into your deck.Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put an Energy attached to your opponent's Active Pokémon on top of their deck.
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.Put 3 damage counters on your opponent's Benched Pokémon in any way you like.
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
During your opponent's next turn, the Defending Pokémon's attacks do 50 less damage (before applying Weakness and Resistance).Discard an Energy from this Pokémon.