Rebel Clash
[Grass] Flapple
SWSH2-22
Once during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon. If you placed any damage counters in this way, shuffle this Pokémon and all attached cards into your deck.Flip a coin. If heads, discard an Energy from your opponent's Active Pokémon.
Rare Holo
Rebel Clash
[Fire] Chandelure
SWSH2-33
All of your Pokémon that have Energy attached have no Weakness.Your opponent's Active Pokémon is now Confused.
Rare Holo
Rebel Clash
[Psychic] Dragapult
SWSH2-91
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.Put 3 damage counters on your opponent's Benched Pokémon in any way you like.
Rare Holo
Rebel Clash
[Fighting] Galarian Sirfetch'd
SWSH2-95
This Pokémon can't use Meteor Assault again until it leaves the Active Spot.
Rare Holo
Rebel Clash
[Fighting] Whiscash - Reverse Holo
SWSH2-100R
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent's).This attack also does 20 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
Rebel Clash
[Darkness] Spiritomb - Reverse Holo
SWSH2-116R
Discard the top card of each player's deck.Put 1 damage counter on your opponent's Active Pokémon for each Pokémon in your discard pile.
Rare
Rebel Clash
[Colorless] Unfezant - Reverse Holo
SWSH2-145R
During your opponent's next turn, the Defending Pokémon's attacks do 50 less damage (before applying Weakness and Resistance).Discard an Energy from this Pokémon.
Rare
Rebel Clash
[Grass] Trevenant - Reverse Holo
SWSH2-15R
During your opponent's next turn, the Defending Pokémon can't retreat.
Rare
Rebel Clash