Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Move an Energy from 1 of your opponent's Benched Pokémon to their Active Pokémon.This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Once during your turn, if you drew this Pokémon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.Flip 3 coins. This attack does 40 damage for each heads.
If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.This attack does 10 more damage for each damage counter on your opponent's Active Pokémon.