You may put an Energy attached to your opponent's Active Pokémon into their hand.This attack also does 60 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
This attack does 40 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)Your opponent reveals their hand.
Whenever you attach a Water Energy card from your hand to this Pokémon during your turn, heal 30 damage from it.This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Once during your turn, you may use this Ability. Each player discards a card from their hand. (Your opponent discards first.)Put 1 damage counter on your opponent's Active Pokémon for each Pokémon in your discard pile.
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.Put 3 damage counters on your opponent's Benched Pokémon in any way you like.
As long as this Pokémon is in the Active Spot, your opponent's Pokémon in play have no Abilities, except for Neutralizing Gas.Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon during Pokémon Checkup.
During your opponent's next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).Flip a coin. If tails, this Pokémon can't attack during your next turn.
All of your Pokémon that have "Falinks" in their name take 20 less damage from your opponent's attacks (after applying Weakness and Resistance).During your next turn, this Pokémon can't attack.
Switch 1 of your opponent's Benched Pokémon with their Active Pokémon. This attack does 30 damage to the new Active Pokémon.Your opponent's Active Pokémon is now Confused.
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).This attack does 30 more damage for each Prize card your opponent has taken.