Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. The new Active Pokémon can't retreat during your opponent's next turn.Discard a Fire Energy attached to this Pokémon.
Switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon. The new Active Pokémon can't retreat during your opponent's next turn.Discard a Fire Energy attached to this Pokémon.
If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
The Defending Pokémon can't retreat during your opponent's next turn.This attack does 20 damage to each of your opponent's Benched Basic Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)