During your opponent's next turn, if this Pokémon would be damaged by an attack, prevent that attack's damage done to this Pokémon if that damage is 60 or less.
Discard an Energy attached to your opponent's Active Pokémon.This attack does 60 damage times the number of Special Energy cards in your opponent's discard pile.
Choose Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, or Dragon type. The Defending Pokémon's Weakness is now that type until the end of your next turn. (The amount of Weakness doesn't change.)