Vivid Voltage
[Psychic] Shedinja
SWSH4-66
Put this Pokémon into play only with the effect of Ninjask's Cast-Off Shell Ability. (When you are setting up to play, you cannot put it face down as your Active Pokémon or on your Bench.)Put damage counters on your opponent's Active Pokémon until its remaining HP is 10.
Vivid Voltage
Rare
[Psychic] Dusknoir
SWSH4-71
All Special Energy attached to Pokémon (both yours and your opponent's) provide Colorless Energy and have no other effect.
Rare Holo
Vivid Voltage
[Fighting] Zygarde
SWSH4-93
If you have more Prize cards remaining than your opponent, this attack does 80 more damage.
Vivid Voltage
Rare Holo
[Fighting] Grapploct - Reverse Holo
SWSH4-101R
During your opponent's next turn, the Defending Pokémon can't retreat.If this Pokémon used Full Nelson during your last turn, this attack does 120 more damage.
Rare
Vivid Voltage
[Darkness] Mightyena - Reverse Holo
SWSH4-104R
During your opponent's next turn, the Defending Pokémon's attacks do 50 less damage (before applying Weakness and Resistance).
Uncommon
Vivid Voltage
[Darkness] Krookodile - Reverse Holo
SWSH4-109R
Discard the top 3 cards of your opponent's deck.This Pokémon is now Confused.
Rare
Vivid Voltage
[Metal] Lucario - Reverse Holo
SWSH4-120R
Draw a card.During your next turn, this Pokémon can't attack.
Rare
Vivid Voltage
[Metal] Magearna - Reverse Holo
SWSH4-128R
Shuffle your hand into your deck. Then, draw 6 cards.This attack does 20 more damage for each of your opponent's Benched Pokémon.
Vivid Voltage
Rare Holo
[Metal] Duraludon - Reverse Holo
SWSH4-129R
This attack does 10 more damage for each damage counter on this Pokémon.Discard an Energy from this Pokémon.
Vivid Voltage
Rare Holo