Vivid Voltage
[Grass] Beedrill - Reverse Holo
SWSH4-3R
Once during your turn, if this Pokémon is the last card in your hand, you may play it onto your Bench. If you do, draw 3 cards.
Rare
Vivid Voltage
[Lightning] Electrode - Reverse Holo
SWSH4-46R
Once during your turn, if this Pokémon is on your Bench, you may search your deck for up to 2 Lightning Energy cards and attach them to your Lightning Pokémon in any way you like. Then, shuffle your deck. If you searched your deck in this way, this Pokémon is Knocked Out.
Rare Holo
Vivid Voltage
[Grass] Exeggutor - Reverse Holo
SWSH4-5R
Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Rare
Vivid Voltage
[Lightning] Manectric - Reverse Holo
SWSH4-52R
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may draw 3 cards.
Rare
Vivid Voltage
[Lightning] Galvantula - Reverse Holo
SWSH4-56R
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.This attack does 20 damage for each damage counter on your opponent's Active Pokémon.
Uncommon
Vivid Voltage
[Psychic] Clefable - Reverse Holo
SWSH4-64R
Once during your turn, if your Active Pokémon has any Psychic Energy attached, you may heal 20 damage from it, and it recovers from a Special Condition.
Rare
Vivid Voltage
[Grass] Yanmega - Reverse Holo
SWSH4-7R
You may switch this Pokémon with 1 of your Benched Pokémon.
Rare
Vivid Voltage
[Psychic] Dusknoir - Reverse Holo
SWSH4-71R
All Special Energy attached to Pokémon (both yours and your opponent's) provide Colorless Energy and have no other effect.
Rare Holo
Vivid Voltage
[Fighting] Quagsire - Reverse Holo
SWSH4-84R
If you have exactly 2, 4, or 6 Prize cards remaining, this attack does nothing.
Rare
Vivid Voltage