During your opponent's next turn, if they attach an Energy card from their hand to the Defending Pokémon, put 6 damage counters on that Pokémon.This attack also does 30 damage to 1 of your Benched Pokémon and 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Once during your turn, if your Active Pokémon has any Psychic Energy attached, you may heal 20 damage from it, and it recovers from a Special Condition.
Put 2 damage counters on your opponent's Pokémon in any way you like.You may have your opponent shuffle their hand into their deck. If you do, your opponent draws 4 cards.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may devolve 1 of your opponent's Benched evolved Pokémon by putting the highest Stage Evolution card on it into your opponent's hand.