During your opponent's next turn, the Defending Pokémon can't retreat.You may attach up to 2 basic Energy cards from your hand to your Benched Pokémon in any way you like. If you attached Energy to a Pokémon in this way, heal all damage from that Pokémon.
Once during your turn, if this Pokémon is in the Active Spot, you may draw cards until you have 7 cards in your hand. If you use this Ability, your turn ends.Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may move any amount of Fighting Energy from your other Pokémon to it.During your next turn, this Pokémon can't attack.