Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
You may choose not to untap Mole Worms during your untap step.: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
Defender (This creature can't attack.): Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
When you control no Islands, sacrifice Seasinger.You may choose not to untap Seasinger during your untap step.: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.