Fifth Edition
[1][W] Sacred Boon
5ED#57#N
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
[uncommon] uncommon
Fifth Edition
[W] Brainwash
5ED#13#N
Enchant creatureEnchanted creature can't attack unless its controller pays .
[common] common
Fifth Edition
[B] Torture
5ED#199#N
Enchant creature: Put a -1/-1 counter on enchanted creature.
[common] common
Fifth Edition
[W] Armor of Faith
5ED#8#N
Enchant creatureEnchanted creature gets +1/+1.: Enchanted creature gets +0/+1 until end of turn.
[common] common
Fifth Edition
[B] Initiates of the Ebon Hand
5ED#169S#N
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
[common] common
Fifth Edition
[2][G] Chub Toad
5ED#283#N
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
[common] common
Fifth Edition
[U] Unstable Mutation
5ED#131#N
Enchant creatureEnchanted creature gets +3/+3.At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
[common] common
Fifth Edition
[1][B] Drudge Skeletons
5ED#157#N
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
[common] common
Fifth Edition
[U][U] Phantasmal Terrain
5ED#107#N
Enchant landAs Phantasmal Terrain enters, choose a basic land type.Enchanted land is the chosen type.
[common] common
Fifth Edition