Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Enchant creatureEnchanted creature can attack as though it had haste.: Untap enchanted creature. Activate only during your turn and only once each turn.
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Dwarven Hold enters tapped.You may choose not to untap Dwarven Hold during your untap step.At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it., Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
When you control no Islands, sacrifice Seasinger.You may choose not to untap Seasinger during your untap step.: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.