Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you., : Return target permanent that isn't enchanted to its owner's hand.
Enchant creatureEnchanted creature gets -0/-1.Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Enchant creatureEnchanted creature gets -0/-1.Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
TrampleLeviathan enters tapped and doesn't untap during your untap step.At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Pirate Ship can't attack unless defending player controls an Island.: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay .
FlyingWhenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
At the beginning of your upkeep, put a time counter on Time Bomb., , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.