The Defending Pokémon can't retreat during your opponent's next turn.If this Pokémon has at least 2 Grass Energy attached to it, heal 60 damage from this Pokémon.
Once during your turn (before your attack), you may flip a coin. If heads, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Move an Energy from 1 of your opponent's Pokémon to another of their Pokémon. If you do, put 3 damage counters on the Pokémon you moved the Energy to.Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
This attack does 10 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)This attack does 30 damage for each of your Pokémon that has any damage counters on it.
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may prevent all effects of your opponent's attacks, including damage, done to this Pokémon until the end of your opponent's next turn.Your opponent's Active Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns.