Once during your turn (before your attack), you may discard a Pokémon from your hand. If you do, heal 60 damage from this Pokémon.Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If this Pokémon has at least 1 extra Psychic Energy and 1 extra Darkness Energy attached to it (in addition to this attack's...
Discard any number of Pokémon with a Retreat Cost of exactly 4 from your hand. This attack does 50 damage for each card you discarded in this way.Flip a coin until you get tails. This attack does 100 damage for each heads.
Once during your turn (before your attack), you may discard a Fire Energy card from your hand. If you do, put 2 damage counters on 1 of your opponent's Pokémon.Put 2 Fire Energy attached to this Pokémon into your hand.Discard an Energy from each of your opponent's Pokémon. (You can't use more than 1 GX attack in a game.)
Prevent all effects of attacks, including damage, done to this Pokémon by your opponent's TAG TEAM Pokémon and Ultra Beasts, and by your opponent's Pokémon that have any Special Energy attached to them.This attack does 120 damage to 1 of your opponent's Pokémon. This damage isn't affected by Weakness, Resistance, or any other effects on that Pokémon. (You...
Once during your turn (before your attack), you may heal 30 damage from each of your Pokémon.This attack does 10 less damage for each damage counter on this Pokémon.Your opponent's Active Pokémon is now Burned, Paralyzed, and Poisoned. (You can't use more than 1 GX attack in a game.)
At the end of your opponent's turn, if this Pokémon has any damage counters on it, flip a coin. If tails, shuffle this Pokémon and all cards attached to it into your deck.
Pokémon-GX that have any damage counters on them (both yours and your opponent's) have no Abilities.Flip a coin. If heads, your opponent's Active Pokémon is now Confused.