During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).Move an Energy from this Pokémon to 1 of your Benched Pokémon.
As long as this Pokémon is in the Active Spot, whenever your opponent tries to attach an Energy card from their hand to a Pokémon, they must flip a coin. If tails, your opponent discards that Energy card instead of attaching it, and this doesn't use up their Energy attachment for the turn.
Prevent all damage done to each of your Pokémon that has the Let's All Rollout attack by attacks from your opponent's Pokémon VMAX.This attack does 20 damage for each of your Benched Pokémon that has the Let's All Rollout attack.
Your opponent reveals their hand. Choose a card you find there and put it on the bottom of their deck.Flip 2 coins. This attack does 50 damage for each heads.
This Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).This attack also does 30 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Discard any amount of Water Energy from this Pokémon. Then, for each Energy card you discarded in this way, choose 1 of your opponent's Pokémon and do 30 damage to it. (You can choose the same Pokémon more than once.) This damage isn't affected by Weakness or Resistance.