Legends Awakened
Technical Machine TS-2
DP6-137
Choose 1 of your opponent's Evolved Pokémon (excluding Pokémon LV.X). Remove the highest Stage Evolution card from that Pokémon and put that card back into your opponent's hand.
Uncommon
Legends Awakened
[Psychic] Exeggutor
DP6-54
Each player counts the number of cards in his or her opponent's hand. Each player shuffles his or her hand into his or her deck. Then, each player draws a number of cards up to the number of cards his or her opponent had. (You draw your cards first.)Discard as many Energy cards as you like attached to your Pokémon. For each Energy card you discarded, flip...
Uncommon
Legends Awakened
[Metal] Metang
DP6-65
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads.
Uncommon
Legends Awakened
[Grass] Ninjask
DP6-67
Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon and if your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokémon from your hand or your discard pile.If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or...
Uncommon
Legends Awakened
[Colorless] Tauros
DP6-74
Flip a coin for each Tauros you have in play. This attack does 20 damage times the number of heads.Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, Tauros does 10 damage to itself.
Uncommon
Legends Awakened
[Metal] Beldum
DP6-83
Once during your turn (before your attack), when you attach a Metal Energy card from your hand to Beldum (excluding effects of attacks or Poké-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition.Beldum does 10 damage to itself.
Common
Legends Awakened
[Grass] Gloom
DP6-96
The Defending Pokémon is now Asleep.Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
Legends Awakened
[Psychic] Gloom
DP6-97
Remove 2 damage counters from Gloom. Gloom is now Asleep.Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
Common
Legends Awakened
[Psychic] Gulpin
DP6-98
Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Common
Legends Awakened
[Fighting] Hitmonchan
DP6-99
During your opponent's next turn, if Hitmonchan is damaged by an opponent's attack (even if Hitmonchan is Knocked Out), put 4 damage counters on the Attacking Pokémon.If Tyrogue is anywhere under Hitmonchan, this attack's base damage is 60 instead of 30.
Common
Legends Awakened
[Fighting] Hitmonlee
DP6-100
If Tyrogue is anywhere under Hitmonlee, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
Legends Awakened