Restless Anchorage enters tapped.: Add or .: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.Whenever Restless Anchorage attacks, create a Map token.
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
FlyingWhen Bringer of the Last Gift enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
During your turn, creatures you control have hexproof.Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
TrampleThe Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your...
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Threefold Thunderhulk enters with three +1/+1 counters on it.Whenever Threefold Thunderhulk enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power., Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Flying, lifelinkWhen Deep-Cavern Bat enters, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.