Create a token that's a copy of target creature you control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Staunch Crewmate enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.Crew 3
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.Crew 3
As this artifact enters, look at an opponent's hand, then choose any card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
As this artifact enters, look at an opponent's hand, then choose any card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.
Choose three. You may choose the same mode more than once.• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.• Destroy target enchantment.
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)