Power Keepers
[Fighting] Machoke
EX16-33
Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Uncommon
Power Keepers
[Fire] Charmander
EX16-48
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Common
Power Keepers
[Fighting] Kabuto
EX16-51
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.Flip 2 coins. This attack does 20 damage times the number of heads.
Common
Power Keepers
[Lightning] Magnemite
EX16-54
Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
Power Keepers
[Colorless] Skitty
EX16-62
Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Common
Power Keepers
[Fighting] Medicham
EX16-34
As long as Medicham is your Active Pokémon, attacks by each player's Active Pokémon do 10 more damage to any Active Pokémon (before applying Weakness and Resistance).Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Uncommon
Power Keepers
[Darkness] Nuzleaf
EX16-36
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Uncommon
Power Keepers
[Water] Sealeo
EX16-37
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Uncommon
Power Keepers