All creatures get -2/-2 until end of turn.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each opponent chooses a creature they control. You gain control of those creatures.
MenaceWhen Plague Belcher enters, put two -1/-1 counters on target creature you control.Whenever another Zombie you control dies, each opponent loses 1 life.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)At the beginning of your next end step, you lose the game.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Aftermath (Cast this spell only from your graveyard. Then exile it.)Draw two cards.
FlyingWhen Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
First strikeOther Minotaurs you control have first strike.As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.