Enchant creature you controlWhen Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)Enchanted creature gets +1/+1 and has trample.
When Trial of Ambition enters, target opponent sacrifices a creature of their choice.When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.Aftermath (Cast this spell only from your graveyard. Then exile it.)Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
All creatures get -2/-2 until end of turn.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each opponent chooses a creature they control. You gain control of those creatures.
TrampleEmbalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)