Indestructible, hasteHazoret the Fervent can't attack or block unless you have one or fewer cards in hand., Discard a card: Hazoret deals 2 damage to each opponent.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
Destroy all creatures with power 3 or greater.Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.
+1: Until your next turn, prevent all damage target permanent would deal.0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game...
Flying, indestructibleKefnet the Mindful can't attack or block unless you have seven or more cards in hand.: Draw a card, then you may return a land you control to its owner's hand.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Double strike, indestructibleOketra the True can't attack or block unless you control at least three other creatures.: Create a 1/1 white Warrior creature token with vigilance.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Blue creature spells you cast cost less to cast.Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Menace, indestructibleBontu the Glorified can't attack or block unless a creature died under your control this turn., Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)At the beginning of your next end step, you lose the game.
FlyingWhen Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
+2: Scry 2.0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn....
You may look at the top card of your library any time.You may cast creature spells from the top of your library.You can spend mana of any type to cast creature spells.
Put target spell or nonland permanent into its owner's library second from the top.Aftermath (Cast this spell only from your graveyard. Then exile it.)Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flying, hasteYou may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
FlyingWhenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.Cycling (, Discard this card: Draw a card.)