Invasion
[1][G][W] Dueling Grounds
INV#245#N
No more than one creature can attack each combat.No more than one creature can block each combat.
[rare] rare
Invasion
[2][U][U] Metathran Aerostat - Foil
INV#61#F
Flying: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
[rare] rare
Invasion
[2][W] Spirit of Resistance
INV#38#N
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
[rare] rare
Invasion
[1][G] Elfhame Sanctuary - Foil
INV#185#F
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
[uncommon] uncommon
Invasion
[1][G] Quirion Elves - Foil
INV#203#F
As Quirion Elves enters, choose a color.: Add .: Add one mana of the chosen color.
[common] common
Invasion
[2][U][B] Seer's Vision - Foil
INV#270#F
Your opponents play with their hands revealed.Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
[uncommon] uncommon
Invasion
[R] Goblin Spy - Foil
INV#145#F
Play with the top card of your library revealed.
[uncommon] uncommon
Invasion
[4][R][R] Callous Giant - Foil
INV#139#F
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
[rare] rare
Invasion