Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic...
, : Choose one —• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.• You gain X life. Spend only white mana on X.
Kicker (You may pay an additional as you cast this spell.)Kavu Aggressor can't block.If Kavu Aggressor was kicked, it enters with a +1/+1 counter on it.
Kicker (You may pay an additional as you cast this spell.)Target player discards a card. If this spell was kicked, that player discards three cards instead.
Cast this spell only during combat after blockers are declared.Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.Draw a card.
Kicker (You may pay an additional as you cast this spell.)If Duskwalker was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.