Kicker (You may pay an additional as you cast this spell.)Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
You may cast Breaking Wave as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Simultaneously untap all tapped creatures and tap all untapped creatures.
As Harsh Judgment enters, choose a color.If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
: Target creature you control gains protection from the color of your choice until end of turn.: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever a creature or land becomes tapped, put an hourglass counter on it.Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.