As Harsh Judgment enters, choose a color.If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand., Sacrifice Pyre Zombie: It deals 2 damage to any target.
: Target creature you control gains protection from the color of your choice until end of turn.: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)