Invasion
[2][R] Slimy Kavu - Foil
INV#170#F
: Target land becomes a Swamp until end of turn.
[common] common
Invasion
[1][W] Spirit Weaver - Foil
INV#39#F
: Target green or blue creature gets +0/+1 until end of turn.
[uncommon] uncommon
Invasion
[2][W][W] Crusading Knight
INV#12#N
Protection from blackCrusading Knight gets +1/+1 for each Swamp your opponents control.
[rare] rare
Invasion
[1][R] Rage Weaver - Foil
INV#159#F
: Target black or green creature gains haste until end of turn. (It can attack and this turn.)
[uncommon] uncommon
Invasion
[2][U] Tower Drake - Foil
INV#82#F
Flying: Tower Drake gets +0/+1 until end of turn.
[common] common
Invasion
[3][R] Bend or Break
INV#137#N
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
[rare] rare
Invasion
[U] Disrupt
INV#51#N
Counter target instant or sorcery spell unless its controller pays .Draw a card.
[uncommon] uncommon
Invasion
[2][R] Kavu Scout - Foil
INV#151#F
Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
[common] common
Invasion
[2][B][B] Marauding Knight
INV#110#N
Protection from whiteMarauding Knight gets +1/+1 for each Plains your opponents control.
[rare] rare
Invasion