Invasion
[3][W] Strength of Unity - Foil
INV#40#F
Enchant creatureDomain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
[common] common
Invasion
[1][G] Scouting Trek
INV#210#N
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
[uncommon] uncommon
Invasion
[2][B] Phyrexian Infiltrator
INV#116#N
: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
[rare] rare
Invasion
[2][R][R] Thunderscape Master
INV#175#N
, : Target player loses 2 life and you gain 2 life., : Creatures you control get +2/+2 until end of turn.
[rare] rare
Invasion
[B] Duskwalker - Foil
INV#104#F
Kicker (You may pay an additional as you cast this spell.)If Duskwalker was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
[common] common
Invasion
[2][U][U] Blind Seer
INV#47#N
: Target spell or permanent becomes the color of your choice until end of turn.
[rare] rare
Invasion
[3][R] Stand or Fall
INV#171#N
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
[rare] rare
Invasion
[1][R][G] Aether Rift
INV#227#N
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
[rare] rare
Invasion
[1][B] Desperate Research
INV#100#N
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
[rare] rare
Invasion