You can't cast more than one spell each turn.You may play lands and cast spells from your graveyard.If a card would be put into your graveyard from anywhere, exile it instead.
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.Draw two cards.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Ghitu Fire deals X damage to any target.
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic...
You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Create a 1/1 green Saproling creature token for each creature you control.