At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay . If you do, return Pyre Zombie to your hand., Sacrifice Pyre Zombie: It deals 2 damage to any target.
: Target creature you control gains protection from the color of your choice until end of turn.: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic...
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then Collapsing Borders deals 3 damage to that player.
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Whenever a creature or land becomes tapped, put an hourglass counter on it.Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Kicker (You may pay an additional as you cast this spell.)When Thicket Elemental enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
As Harsh Judgment enters, choose a color.If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.