Invasion
[4][R][R] Callous Giant
INV#139#N
If a source would deal 3 or less damage to Callous Giant, prevent that damage.
[rare] rare
Invasion
[3][U][U][B] Spinal Embrace
INV#276#N
Cast this spell only during combat.Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
[rare] rare
Invasion
[2][B] Andradite Leech
INV#93#N
Black spells you cast cost more to cast.: Andradite Leech gets +1/+1 until end of turn.
[rare] rare
Invasion
[3][W][U] Armored Guardian
INV#230#N
: Target creature you control gains protection from the color of your choice until end of turn.: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
[rare] rare
Invasion
[4][G][W] Sabertooth Nishoba
INV#268#N
Trample, protection from blue and from red
[rare] rare
Invasion
[R][G] Simoon
INV#272#N
Simoon deals 1 damage to each creature target opponent controls.
Invasion
[uncommon] uncommon
[1][G] Saproling Infestation
INV#208#N
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
[rare] rare
Invasion
[1][G] Quirion Elves
INV#203#N
As Quirion Elves enters, choose a color.: Add .: Add one mana of the chosen color.
[common] common
Invasion