Invasion
[1][B] Mourning
INV#111#N
Enchant creatureEnchanted creature gets -2/-0.: Return Mourning to its owner's hand.
Invasion
[common] common
[2][W][U] Reviving Vapors
INV#265#N
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion
[uncommon] uncommon
[3][B][B] Annihilate
INV#94#N
Destroy target nonblack creature. It can't be regenerated.Draw a card.
Invasion
[uncommon] uncommon
[2][R] Viashino Grappler
INV#179#N
: Viashino Grappler gains trample until end of turn.
Invasion
[common] common
[U] Faerie Squadron
INV#58#N
Kicker (You may pay an additional as you cast this spell.)If Faerie Squadron was kicked, it enters with two +1/+1 counters on it and with flying.
Invasion
[common] common
[1][U] Barrin's Unmaking
INV#46#N
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Invasion
[common] common
[2][B] Scavenged Weaponry
INV#123#N
Enchant creatureWhen Scavenged Weaponry enters, draw a card.Enchanted creature gets +1/+1.
Invasion
[common] common
[2][R] Searing Rays
INV#165#N
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Invasion
[uncommon] uncommon
[1][U][U] Metathran Transport
INV#62#N
FlyingMetathran Transport can't be blocked by blue creatures.: Target creature becomes blue until end of turn.
Invasion
[uncommon] uncommon
[G] Thornscape Apprentice
INV#215#N
, : Target creature gains first strike until end of turn., : Tap target creature.
Invasion
[common] common