Invasion
[4][W] Global Ruin - Foil
INV#18#F
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Invasion
[rare] rare
[3][W] Fight or Flight - Foil
INV#16#F
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Invasion
[rare] rare
[1][G][G] Elvish Champion
INV#186#N
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Invasion
[rare] rare
[1][U] Sapphire Leech - Foil
INV#71#F
FlyingBlue spells you cast cost more to cast.
Invasion
[rare] rare
[2][G] Harrow - Foil
INV#189#F
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Invasion
[common] common
[4][B][B] Twilight's Call - Foil
INV#130#F
You may cast Twilight's Call as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Each player returns all creature cards from their graveyard to the battlefield.
Invasion
[rare] rare
[2][B] Phyrexian Infiltrator - Foil
INV#116#F
: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
Invasion
[rare] rare
[3][U] Wash Out - Foil
INV#87#F
Return all permanents of the color of your choice to their owners' hands.
Invasion
[uncommon] uncommon
[X][R] Ghitu Fire - Foil
INV#144#F
You may cast Ghitu Fire as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Ghitu Fire deals X damage to any target.
Invasion
[rare] rare
[1][W] Obsidian Acolyte - Foil
INV#22#F
Protection from black: Target creature gains protection from black until end of turn.
Invasion
[common] common