Flying, first strike, lifelinkCrew 3Cycling (, Discard this card: Draw a card.)When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
Whenever a player casts a spell they don't own, that player creates a Treasure token.Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.Vehicles you control have flying.Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)This creature enters tapped.Max speed — , Sacrifice another creature or Vehicle: Draw a card.
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a...
TrampleCycling (, Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max Speed — : Add for each Goblin you control.
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max Speed — : Add for each Goblin you control.