When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
Exhaust — : Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
VigilanceWhenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
VigilanceWhenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — , , Discard a card: Draw a card.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
During turns other than yours, this Vehicle is an artifact creature.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
During turns other than yours, this Vehicle is an artifact creature.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
As this Vehicle enters, choose a creature type.Vehicle creatures you control are the chosen creature type in addition to their other types.Each creature you control of the chosen type other than this Vehicle gets +1/+1.Crew 3
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.Exhaust — : Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.Exhaust — : Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
FlashWhen this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more:This Vehicle becomes an artifact creature until end of turn.)
FlashWhen this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more:This Vehicle becomes an artifact creature until end of turn.)