, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
When this Vehicle enters, scry 1.Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.Crew 1
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a...
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.Explosive Getaway deals 4 damage to each creature.
Double strike, vigilance, hasteExhaust — , : Add three mana of any one color. (Activate each exhaust ability only once.)Exhaust — , : Draw three cards.Exhaust — , : Loot deals 3 damage to any target.
TrampleCycling (, Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Double strike, vigilance, hasteExhaust — , : Add three mana of any one color. (Activate each exhaust ability only once.)Exhaust — , : Draw three cards.Exhaust — , : Loot deals 3 damage to any target.
Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Vigilance, menaceWhen this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
TrampleEach other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.Crew 3