Whenever you discard one or more cards, this creature deals that much damage to each opponent.Cycling (, Discard this card: Draw a card.)When you cycle this card, it deals 1 damage to each opponent.
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)Crew 2
Mounts and Vehicles you control have haste.Whenever a Mount you control enters, it becomes saddled until end of turn.Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
Daretti's power is equal to the greatest mana value among artifacts you control.Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — : Target creature gains haste until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)When this artifact enters, draw two cards, then discard a card.Max speed — Spells you cast cost less to cast.
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.Explosive Getaway deals 4 damage to each creature.
Ward—, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.