Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.−5: Draw two cards.−10: Add ten mana...
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.−5: Draw two cards.−10: Add ten mana...
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.+2: You may sacrifice an artifact or discard a card. If you do, draw a card.+0: Create a 3/2 colorless Vehicle artifact token with crew 1.−7: You get an emblem with "Whenever an artifact you control...
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.+2: You may sacrifice an artifact or discard a card. If you do, draw a card.+0: Create a 3/2 colorless Vehicle artifact token with crew 1.−7: You get an emblem with "Whenever an artifact you control...
Menace, deathtouchWhen this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. It gains menace, deathtouch, and haste. Exile that creature at the beginning of your next end step.
Menace, lifelink, indestructibleKetramose can't attack or block unless there are seven or more cards in exile.Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.