At the beginning of your upkeep, surveil 1., , Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step.Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
FlashWhen this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more:This Vehicle becomes an artifact creature until end of turn.)
FlashWhen this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.Crew 1 (Tap any number of creatures you control with total power 1 or more:This Vehicle becomes an artifact creature until end of turn.)
Whenever you discard one or more cards, this creature deals that much damage to each opponent.Cycling (, Discard this card: Draw a card.)When you cycle this card, it deals 1 damage to each opponent.
VigilanceWhenever this creature attacks while saddled, it gets +2/+2 until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
VigilanceWhenever this creature attacks while saddled, it gets +2/+2 until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Start your engines!When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.Max speed — This creature gets +1/+1 and has menace.
ReachStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Mах speed is 4.)Max speed — At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
ReachStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Mах speed is 4.)Max speed — At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Cycling (, Discard this card: Draw a card.)
Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)Cycling (, Discard this card: Draw a card.)