When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Zombies you control get +1/+1.: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker., Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker., Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed.
Vigilance: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Defender: Add . Spend this mana only to activate abilities., : When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.
Defender: Add . Spend this mana only to activate abilities., : When you next activate an exhaust ability this turn, copy it. You may choose new targets for the copy.
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
Flying, vigilanceWhenever one or more creatures attack you, those creatures get -1/-0 until end of turn.Exhaust — : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Flying, vigilanceWhenever one or more creatures attack you, those creatures get -1/-0 until end of turn.Exhaust — : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
When this artifact enters, draw a card., : Target Mount you control becomes saddled until end of turn. Activate only as a sorcery., : Target Vehicle you control becomes an artifact creature until end of turn.
When this artifact enters, draw a card., : Target Mount you control becomes saddled until end of turn. Activate only as a sorcery., : Target Vehicle you control becomes an artifact creature until end of turn.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life.Max speed is 4.)Max speed — , Exile this card from your graveyard: Draw a card.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life.Max speed is 4.)Max speed — , Exile this card from your graveyard: Draw a card.
FlyingCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
FlyingCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
Flying, hasteWhenever this creature attacks while saddled, it deals 2 damage to any target.Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Flying, hasteWhenever this creature attacks while saddled, it deals 2 damage to any target.Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
When this Vehicle enters, you gain 2 life.: Add one mana of any color.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creatures you control get +0/+1 and have vigilance.At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.