When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)Cycling (, Discard this card: Draw a card.)
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
Exhaust — : Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control.Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.