Whenever a player casts a spell they don't own, that player creates a Treasure token.Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Exhaust — : Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)Exhaust — : Create a 4/4 red Dinosaur Dragon creature token with flying.
MenaceStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): This creature gets +1/+0 until end of turn.Max speed — This creature has double strike.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — : Add .
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
, , Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Ward—, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
This Vehicle's power is equal to the number of lands you control.Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Crew 4
As this Vehicle enters, choose a creature type.Vehicle creatures you control are the chosen creature type in addition to their other types.Each creature you control of the chosen type other than this Vehicle gets +1/+1.Crew 3
This creature enters with X +1/+1 counters on it.: Put a +1/+1 counter on this creature.When this creature dies, draw a card for each +1/+1 counter on it.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.