This creature enters with X +1/+1 counters on it.: Put a +1/+1 counter on this creature.When this creature dies, draw a card for each +1/+1 counter on it.
Zombies you control get +1/+1.: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Vigilance: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Mendicant Core's power is equal to the number of artifacts you control.Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)You have no maximum hand size.Max speed — If you would draw a card, draw two cards instead.
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max Speed — : Add for each Goblin you control.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.Crew 2
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
TrampleEach other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.Crew 3
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
When this Vehicle enters, scry 1.Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.Crew 1