Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a...
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Mendicant Core's power is equal to the number of artifacts you control.Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)Max speed — Whenever you cast an artifact spell, you may pay . If you do, copy it. (The copy becomes a token.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)You have no maximum hand size.Max speed — If you would draw a card, draw two cards instead.
Vigilance, menaceWhen this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
TrampleEach other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.Crew 3
Menace, deathtouchWhen this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. It gains menace, deathtouch, and haste. Exile that creature at the beginning of your next end step.
Menace, deathtouchWhen this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. It gains menace, deathtouch, and haste. Exile that creature at the beginning of your next end step.
Start your engines!Other Goblins you control have haste.At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.Max Speed — : Add for each Goblin you control.
Other artifact creatures you control get +2/+2.Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.Crew 6
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Flying, first strike, lifelinkCrew 3Cycling (, Discard this card: Draw a card.)When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
, , Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)This creature enters tapped.Max speed — , Sacrifice another creature or Vehicle: Draw a card.
TrampleCycling (, Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.