Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.+2: You may sacrifice an artifact or discard a card. If you do, draw a card.+0: Create a 3/2 colorless Vehicle artifact token with crew 1.−7: You get an emblem with "Whenever an artifact you control...
TrampleCycling (, Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Double strikeProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Double strikeProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Exhaust — : Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)Exhaust — : Create a 4/4 red Dinosaur Dragon creature token with flying.
Whenever a player casts a spell they don't own, that player creates a Treasure token.Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
Reach, trample, indestructibleSab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
As this Vehicle enters, choose a creature type.Vehicle creatures you control are the chosen creature type in addition to their other types.Each creature you control of the chosen type other than this Vehicle gets +1/+1.Crew 3