Whenever a player casts a spell they don't own, that player creates a Treasure token.Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.
When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1.Vehicles you control have flying.Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle.Crew 3
TrampleEach other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it.Crew 3
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)Crew 2
Flying, first strike, lifelinkCrew 3Cycling (, Discard this card: Draw a card.)When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — : Add .
Flying, trampleStart your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Exhaust — : Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)Exhaust — : Create a 4/4 red Dinosaur Dragon creature token with flying.
, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)Cycling (, Discard this card: Draw a card.)When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Lifelink, ward When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.Crew 2
Vigilance, menaceWhen this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
Daretti's power is equal to the greatest mana value among artifacts you control.Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.