When you encounter Chaotic Aether, each blank roll of the planar die is a roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
Create four 1/1 white Bird creature tokens with flying.Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Flying, vigilance, hasteWhenever you cast another spell that has convoke, scry 2, then draw a card.
TrampleAt the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Artifact creatures you control have trample.At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchant planeswalkerEnchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control."Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
When Spine of Ish Sah enters, destroy target permanent.When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
When Knights of the Black Rose enters, you become the monarch.Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.