Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — : Add .
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.): Add .Max speed — : Add .
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)Whenever you attack, Far Fortune deals 1 damage to each opponent.Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Ward—, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
Each creature that's attacking one of your opponents has trample., : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
This creature enters with a +1/+1 counter on it., Remove two +1/+1 counters from this creature: Destroy target artifact.Whenever this creature attacks while saddled, put a +1/+1 counter on it.Saddle 1
TrampleCycling (, Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a...
This Vehicle's power is equal to the number of lands you control.Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Crew 4
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)Crew 2
Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)Cycling (, Discard this card: Draw a card.)When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
As this Vehicle enters, choose a creature type.Vehicle creatures you control are the chosen creature type in addition to their other types.Each creature you control of the chosen type other than this Vehicle gets +1/+1.Crew 3
As this Vehicle enters, choose a creature type.Vehicle creatures you control are the chosen creature type in addition to their other types.Each creature you control of the chosen type other than this Vehicle gets +1/+1.Crew 3
Zombies you control get +1/+1.: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
, : Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.)Exhaust — , : Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.Crew 2
When this Vehicle enters, scry 1.Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.Crew 1
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Ward—, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.