+1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
VigilanceWhen this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
First strikeWhen Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
FlyingWhen Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
Landfall — Whenever a land you control enters, you get (two energy counters).You may pay eight rather than pay the mana cost for permanent spells you cast.
Trample, ward At the beginning of your upkeep, you get an amount of (energy counters) equal to this creature's power. Then you may pay one or more . If you do, put that many +1/+1 counters on this creature.
Destroy all creatures with power 3 or greater.Aftermath (Cast this spell only from your graveyard. Then exile it.)Return all creature cards with power 2 or less from your graveyard to your hand.
Whenever a permanent you control is put into a graveyard, you get (an energy counter)., Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell., Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell., Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
VigilanceWhen this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.